•March 22, 2015 • Leave a Comment
I’m very proud to present the 5th Edition D&D conversion of Revenge of the Iron Lich by SVDPress.
RotIL 5E Notes
RotIL 5E Monsters
This is not standalone documents. To use them, you need a copy of Revenge of the Iron Lich, which you can pick up for free at http://svdpress.com/. You also need to know how to play 5th Edition D&D. All the basic rules are available for free at http://dnd.wizards.com/articles/features/basicrules.
Revenge was written for D&D 4th Edition, which is significantly different in tone and style from the 5th Edition. Some liberties were taken in order to make the encounters fit while staying faithful to the spirit of the original. If you have any comments or suggestions, send them to me at HunterRose@hotmail.com.
It didn’t make the notes doc, but the conversion is meant for 16th-level characters, just like the original. The encounters were planned for 4 characters of that level but there’s no reason why you shouldn’t run it for a larger party.
•March 5, 2015 • Leave a Comment
Ever since I saw Sersa V tweet “Power Word: Thrill” I’ve wanted it on a shirt. As the joke goes, “Proper t-shirt selection is critical to DMing Iron Trident”.
As I was wrapping up the Iron Lich conversion, I got the idea that even though I only had 1 week to do it, I could have this made. I was all set to just pay for some plain text on a shirt, but an artist friend of mine volunteered to design the logo!
POWER WORD: THRILL by Andagora
Anda didn’t ask for money but, in addition to the very nice gift that I will give to her anyway, I’m urging you to visit her RedBubble account. Check out the design and drop some cash if you feel so inspired.
It looks good on me!
•March 3, 2015 • Leave a Comment
Working on a side-project derailed my semi-regular postings of the 13th Age Ravenloft game, which is still in progress. There was no combat to speak of in these session and more discussion/roleplaying. Which is not to say that there’s a few exciting developments in episode 13!
I’m still very pleased with the direction of the game. I wish we had better attendance but that’s no different than any other game. Life takes precedence and with tech issues added in, it’s not unusual to only have three players these days.
The last three videos are after the jump.
Continue reading ‘Expedition to Castle Ravenloft in the 13th Age: Sessions 11-13′
•March 1, 2015 • Leave a Comment
It’s done! IT’S DONE!
I can’t tell you how over-my head I felt after I took on converting this module for 5th Edition D&D. Revenge was originally written for 4th Ed, which is very, very different. At times, the only similarity between the editions seemed to be the name. There’s an entirely different anatomy once you get down to the bones of these editions.
For that reason alone, any conversion is going to be its own thing. I tried to preserve the spirit and signature “Oh Shit!” moments of the delve without feeling beholden to re-create 4E in 5E.
Over the month, I’ll be posting specifics about converting the rooms. For now, I’m leaving you with some starting math and assumptions.
Continue reading ‘Converting Revenge of the Iron Lich’
•February 23, 2015 • Leave a Comment
I’m looking for a group of 4-6 16th-level crusaders to stead the tomb of the Iron Lich at PAX East. The game has a strict 4-hour time limit to complete, but assume we’ll be there for 5 hours as we set up and answer questions. I’m willing to run Thursday or Friday night. The exact time depends on the availability of the first four players to commit. To sway the odds in your favor, bring friends!
This is a timed, deadly dungeon delve for experienced D&D players. Good judgment and a little bit of luck will be required to make through to the end. Unlike organised play modules, beating the Iron Lich is an accomplishment to brag about, not a foregone conclusion.
If you have any questions regarding the event or wish to reserve a spot at the table, catch me on Twitter (@StephenChast) or send e-mail to HunterRose@hotmail.com.
Continue reading ‘LFG: I’m running Revenge of the Iron Lich at PAX East 2015′
•January 12, 2015 • Leave a Comment
Don’t Rest Your Head is an RPG that has been on my hit list for a while now. I picked up a used copy last year from an online friend and I was immediately captivated. by what I read.
I finally got to run a session and you can watch the results on YouTube. I had no idea what anyone was playing before the session so everything you saw from Go was use making it up as we went.
Needless to say, we enjoyed ourselves very much and would play it again.
A few notes on how the game played for us:
- Character generation can be accomplished quickly at the table, but the game can suffer if the players don’t have a strong sense of what kind of game this is. Steve wasn’t as prepared as the others and it left me with less to work with. If I were more adept at this style of game, I may have been able to compensate better. As it was, he was rarely the center of attention because he didn’t give me much reason to put him there.
- I didn’t push hard enough. I totally forgot that a character failing a check allows me to force them to check a response box. I had felt that they weren’t spiralling fast enough and I thought that was because they weren’t taking enough chances. I initially took that as me not putting them in enough stressful positions, but it was much more likely because I forgot this.
- Trajectory is really, really important. Discussing this with the players in advance is important, especialy if you are the only one to read the book (as I was). Set expectations so playing out the questionnaire goes smoothly and gives you what you need to run the session.
- Jason’s character, Marcus, and his choice of madness talent saved the game for me. I created Harvey as an unconscious manifestation of his talent and Jason’s deadpan playing of that unconscious trust was perfect. The thought that he may be Alp came to me at the same time. The newspaper article was to cast doubt on Sampson and to provide an endgame for where we would end the session.
- I probably over-sold the paranoia at the end as to who was Alp and asked too many leading questions. If we played this sort of game regularly or if we were playing more than one session, I probably could have left it alone. As it is, I appreciated a seeming self-contained arc and discussing how we could have proceeded made me feel a lot better about my choices.
•January 11, 2015 • Leave a Comment
This is an #ActualPlay broadcast of Expedition to Castle #Ravenloft using the #13thAge RPG.
We’re back from our holiday break! This is the fastest that we’ve ever gotten back into the game and it made for a great, full-length session.
Our players decided to weather a night upon Lysaga Hill, but their respite was interrupted by the arrival of a mysterious cult.
Our characters are are:
Ember, the human fighter–played by Bryant (@gamercow)
Kenthis, the human sorcerer–played by John
Heinrich, the human cleric–played by Pierce (@sorcerer blob)
Raghnar, the human fighter–played by Aaron (@wolfsamurai)
Continue reading ‘Expedition to Castle Ravenloft in the 13th Age: Session 10′