Baby Blues (updated)

One of the most difficult aspects of role-playing is coordinating a time and place to play. As adults, we accumulate responsibilities. “Life happens” too, as we know, and I’m the last person to find fault in another if they prioritize work/overtime or family over the game. This problems are sufficient to demand a minimum level of seriousness about the game while it is in session, however. Our time is limited, and precious!

Recently a couple with whom I play D&D had a baby girl. She is remarkably well-behaved under normal circumstances, but she is a distraction that has become even more so over the past few months. In fact, the situation is so bad that we’ve temporarily lost two players over it and the rest of us have finally concluded that the situation is unworkable.

Tonight, I hope to get everyone to talk about the situation and figure out where we go from here. We’ve all been a friends for a long time and no-one wants the game to go away. The problem, as I see it, is not the fact that the baby can’t be present for the game but the emotions and frustrations that will surface during the discussion.

Diplomacy checks all ’round, I suppose. With any luck, I won’t find myself walking home afterwards!

Fingers crossed.


50/50 result.

What I didn’t tell you is that I spoke to the father and the host, separately, in advance with a suggestion for how we might resolve the situation. They spoke to each other in the mean time and more or less got things sorted. So, yay Diplomacy!

We are not moving ahead with any changes just yet though for two reasons. First, the DM had recently invested a fair chunk of money in new terrain and figures that aren’t terribly portable for the finale of our current adventure. Second, one of our old players may be returning but not if we change locations.

So, the crisis is only partly averted.

Thrilled that the father and DM talked it out ahead of time though. I hadn’t expected it!


~ by Hunter Rose on March 9, 2012.

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