Actual Play: Marvel Heroic Roleplaying AoA 01

The first live broadcast is finished. Google On-Air worked as expected and the full, unedited video was available on YouTube more or less instantly.

[unedited audio]

More after the jump…

None of us have played this system before and I have never run a super-hero game. That said, I think that everything went well. I need to improve my mic position and enunciate better, but I didn’t come across anywhere as nervous as I felt before we began.

As I prepared, I wanted to make sure that all of my resources were off the screen so that I could see my players reacting as we played. I want to try and make better eye contact because I definitely lost track of them one or twice while I was rummaging through paper.

Looking back, I think that were too focused on mechanics, but for the first few sessions I consider that to be a necessary evil—we are learning!

Tonight the team trained for a future mission by fighting a trio of Sentinels. I did fudge a little in the sense that the team die should have been 2d10 instead of 3d10, but it gave us the necessary breathing room to figure out combat.

The Sentinels

3d10 Superhuman Team

Distinctions: Defenders of Humanity, Destroy all Mutants!, Programmed for that Contingency

Robotic Menace: d10 Durability, d8 Flight, d8 Reflexes, d8 Senses, d10 Strength
SFX: Adaptive Learning – Add d6 to the doom pool for each failed action against a superhuman opponent.
Limit: Robotic Systems – On Electromagnetic attack, shut down a trait and gain a d6 doom.

Weapons Platform: d8 Detachable Fists, d8 Energy Blast, d10 Entagling Coils, d10 Missiles
SFX: Barrage (energy blast, missiles) – Add a d6 and keep an additional effect die for each additional target.
SFX: Mulitpower – Use two or more Weapons Platform powers in a single dice pool at -1 step for each additional power.
SFX: Self-Repair Program – Shutdown on power trait from Weapons Platform to step down Physical stress by 1. Recover on an opportunity.

Specialties: d8 Combat Expert

Next session, we begin in Seattle where Apocalypse’ culling of humanity proceeds despite the Kelly Pact. Magneto’s X-Men will try to save whom they can from The Infinites as they savage the Emerald City.


I decided that the Sentinels needed a little more punch and flavor, so I re-wrote the Weapons Platform power set and rolled it into primary Power set.

The Sentinels

The robotic Sentinels were invented by Dr Bolivar Trask. Their purpose is to capture or kill any mutant that they come across.

Affiliations
d8 Solo OR 3d10 Superhuman Team

Distinctions
Defenders of Humanity
Destroy all Mutants!
Programmed for that Contingency

Robotic Menace
d10 Durability
d8 Flight
d8 Senses
d10 Strength
d10 Weapons Platform

SFX: Adaptive Learning – Add d6 to the doom pool for each failed action against a superhuman opponent.
SFX: Entangling Coils. On an extraordinary success, you may keep an extra effect die and create a complication equal to that die for one target.
SFX: Laser Sweep. When you take an action that includes Weapon’s Platform, instead of a d10 to the die pool, you may instead add 2d8 or 3d6.
SFX: Missile Barrage. The Sentinel launches multiple independently targetable missiles. Add a d6 and keep an extra effect die for each additional target.
SFX: Networked (Team only). Sentinels use short-ranged communications to co-ordinate their efforts. You may borrow any die from the doom pool to use as your effect die. Then step down that die by 1 and return it to the doom pool.
SFX: Self-Repair (Solo only). Sentinels are capable of limit self-repair. Activate an opportunity and shut-down a Robotic Menace trait to step down physical stress by 1.
SFX: Targeting Computer. When taking an action that targets a single opponent, the Sentinel may step up the smallest die in it’s pool.

Limit: Computerized. The Sentinel’s tactical options are dictated by its programming, which may be altered. Also, a successful EM attack can shut down one or more of its systems or SFX.

Specialties
d8 Combat Expert

I wanted to simplify pulling dice for the pool. Most of the weapons were d10 already. Merging them into a single power trait and moving the particulars to SFX felt right. This also allows me bypass multipower (which has rapidly diminishing returns due to its cost) and it puts all the flavor and the mechanics of an attack front & center, in one place.

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~ by Hunter Rose on June 27, 2012.

One Response to “Actual Play: Marvel Heroic Roleplaying AoA 01”

  1. This was a heck of a lot of fun! I’m so glad I got to fiddle with this new game system. Thanks for running it Stephen!

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